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graphics.c

/*  Sarien - A Sierra AGI resource interpreter engine
 *  Copyright (C) 1999-2003 Stuart George and Claudio Matsuoka
 *  
 *  $Id: graphics.c,v 1.60 2003/09/06 13:33:12 cmatsuoka Exp $
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; see docs/COPYING for further details.
 */

#include <stdio.h>
#include <string.h>
#include "sarien.h"
#include "graphics.h"

#if defined PALMOS || defined FAKE_PALMOS
#  define DEV_X0(x) (x)
#  define DEV_X1(x) (x)
#  define DEV_Y(x) ((x) * PIC_HEIGHT / 168)
#else
#  define DEV_X0(x) ((x) << 1)
#  define DEV_X1(x) (((x) << 1) + 1)
#  define DEV_Y(x) (x)
#endif

#ifndef MAX_INT
#  define MAX_INT (int)((unsigned)~0 >> 1)
#endif

static UINT8 *sarien_screen;
#ifdef USE_CONSOLE
static UINT8 *console_screen;
#endif

extern UINT8 cur_font[];

/**
 * 16 color RGB palette (plus 16 transparent colors).
 * This array contains the 6-bit RGB values of the EGA palette exported
 * to the console drivers.
 */
UINT8 ega_palette [16 * 3] = {
      0x00, 0x00, 0x00,
      0x00, 0x00, 0x2a,
      0x00, 0x2a, 0x00,
      0x00, 0x2a, 0x2a,
      0x2a, 0x00, 0x00,
      0x2a, 0x00, 0x2a,
      0x2a, 0x15, 0x00,
      0x2a, 0x2a, 0x2a,
      0x15, 0x15, 0x15,
      0x15, 0x15, 0x3f,
      0x15, 0x3f, 0x15,
      0x15, 0x3f, 0x3f,
      0x3f, 0x15, 0x15,
      0x3f, 0x15, 0x3f,
      0x3f, 0x3f, 0x15,
      0x3f, 0x3f, 0x3f
};

/**
 * 16 color amiga-ish palette.
 */
UINT8 new_palette[16 * 3]= {
      0x00, 0x00, 0x00,
      0x00, 0x00, 0x3f,
      0x00, 0x2A, 0x00,
      0x00, 0x2A, 0x2A,
      0x33, 0x00, 0x00,
      0x2f, 0x1c, 0x37,
      0x23, 0x14, 0x00,
      0x2f, 0x2f, 0x2f,
      0x15, 0x15, 0x15,
      0x00, 0x2f, 0x3f,
      0x00, 0x33, 0x15,
      0x15, 0x3F, 0x3F,
      0x3f, 0x27, 0x23,
      0x3f, 0x15, 0x3f,
      0x3b, 0x3b, 0x00,
      0x3F, 0x3F, 0x3F
};

UINT8 palette[32 * 3];


static UINT16 cga_map[16] = {
      0x0000,           /*  0 - black */
      0x0d00,           /*  1 - blue */
      0x0b00,           /*  2 - green */
      0x0f00,           /*  3 - cyan */
      0x000b,           /*  4 - red */
      0x0b0d,           /*  5 - magenta */
      0x000d,           /*  6 - brown */
      0x0b0b,           /*  7 - gray */
      0x0d0d,           /*  8 - dark gray */
      0x0b0f,           /*  9 - light blue */
      0x0b0d,           /* 10 - light green */
      0x0f0d,           /* 11 - light cyan */
      0x0f0d,           /* 12 - light red */
      0x0f00,           /* 13 - light magenta */
      0x0f0b,           /* 14 - yellow */
      0x0f0f            /* 15 - white */
};

struct update_block {
      int x1, y1;
      int x2, y2;
};


static struct update_block update = {
      MAX_INT, MAX_INT, 0, 0
};

struct gfx_driver *gfx;             /* graphics driver */
 



/*
 *  Layer 4:  640x480?  ==================  User display
 *                              ^
 *                              |  do_update(), put_block()
 *                              |
 *  Layer 3:  640x480?  ==================  Framebuffer
 *                              ^
 *                              |  flush_block(), put_pixels()
 *                              |
 *  Layer 2:  320x200   ==================  Sarien screen (console), put_pixel()
 *                              |
 *  Layer 1:  160x168   ==================  AGI screen
 */

#ifdef USE_CONSOLE

/**
 * Draws a row of pixels in the output device framebuffer.
 * This function adds the console layer using transparent colors if
 * appropriate.
 */
static void put_pixels (const int x, const int y, const int w, UINT8 *p)
{
      int i;
      UINT8 _b[GFX_WIDTH] = { 0 };
      UINT8 *b, *c = NULL;

      if (console.y <= y) {
            gfx->put_pixels (x, y, w, p);
            return;
      }

      b = &_b[0];
      c = &console_screen[x + (y + GFX_HEIGHT - 1 - console.y) * GFX_WIDTH];

      for (i = 0; i < w; i++, c++, p++) {
            *b++ = *c ? *c : *p + 16;
      }

      gfx->put_pixels (x, y, w, _b);
}

static void init_console ()
{
      int i;

      /* Console */
      console.line[0] = calloc (CONSOLE_LINES_BUFFER, CONSOLE_LINE_SIZE + 1);
      for (i = 1; i < CONSOLE_LINES_BUFFER; i++)
            console.line[i] = console.line[i - 1] + CONSOLE_LINE_SIZE + 1;
}

#else

static void put_pixels (const int x, const int y, const int w, UINT8 *p)
{
      gfx->put_pixels (x, y, w, p);
}

static void init_console ()
{
}

#endif /* USE_CONSOLE */


#define SHAKE_MAG 3
static UINT8 *shake_h, *shake_v;

void shake_start ()
{
      int i;

      if ((shake_h = malloc (GFX_WIDTH * SHAKE_MAG)) == NULL)
            return;

      if ((shake_v = malloc (SHAKE_MAG * (GFX_HEIGHT - SHAKE_MAG))) == NULL) {
            free (shake_h);
            return;
      }
      
      for (i = 0; i < GFX_HEIGHT - SHAKE_MAG; i++) {
            memcpy (shake_v + i * SHAKE_MAG,
                  sarien_screen + i * GFX_WIDTH, SHAKE_MAG);
      }

      for (i = 0; i < SHAKE_MAG; i++) {
            memcpy (shake_h + i * GFX_WIDTH, sarien_screen + i * GFX_WIDTH,
                  GFX_WIDTH);
      }
}

 
void shake_screen (int n)
{
      int i;

      if (n == 0) {
            for (i = 0; i < (GFX_HEIGHT - SHAKE_MAG); i++) {
                  memmove (&sarien_screen[GFX_WIDTH * i],
                        &sarien_screen[GFX_WIDTH * (i + SHAKE_MAG) +
                        SHAKE_MAG], GFX_WIDTH - SHAKE_MAG);
            }
      } else {
            for (i = GFX_HEIGHT - SHAKE_MAG - 1; i >= 0; i--) {
                  memmove (&sarien_screen[GFX_WIDTH * (i + SHAKE_MAG) +
                        SHAKE_MAG], &sarien_screen[GFX_WIDTH * i],
                        GFX_WIDTH - SHAKE_MAG);
            }
      }
}


void shake_end ()
{
      int i;

      for (i = 0; i < GFX_HEIGHT - SHAKE_MAG; i++) {
            memcpy (sarien_screen + i * GFX_WIDTH,
                  shake_v + i * SHAKE_MAG, SHAKE_MAG);
      }

      for (i = 0; i < SHAKE_MAG; i++) {
            memcpy (sarien_screen + i * GFX_WIDTH,
                  shake_h + i * GFX_WIDTH, GFX_WIDTH);
      }

      flush_block (0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);

      free (shake_v);
      free (shake_h);
}


void put_text_character (int l, int x, int y, unsigned int c, int fg, int bg)
{
      int x1, y1, xx, yy, cc;
      UINT8 *p;

#if defined PALMOS || defined FAKE_PALMOS
      if (c & 0x80)
            c = 1;
#endif

      p = cur_font + ((unsigned int)c * CHAR_LINES);
      for (y1 = 0; y1 < CHAR_LINES; y1++) {
            for (x1 = 0; x1 < CHAR_COLS; x1 ++) {
                  xx = x + x1;
                  yy = y + y1;
                  cc = (*p & (1 << (7 - x1))) ? fg : bg;
#ifdef USE_CONSOLE
                  if (l) {
                        console_screen[xx + yy * GFX_WIDTH] = cc;
                  } else
#endif
                  {
                        sarien_screen [xx + yy * GFX_WIDTH] = cc;
                  }
            }

            p++;
      }
      /* FIXME: we don't want this when we're writing on the
       *        console!
       */
      flush_block (x, y, x + CHAR_COLS - 1, y + CHAR_LINES - 1);
}


void draw_rectangle (int x1, int y1, int x2, int y2, int c)
{
      int y, w, h;
      UINT8 *p0;

      if (x1 >= GFX_WIDTH)  x1 = GFX_WIDTH - 1;
      if (y1 >= GFX_HEIGHT) y1 = GFX_HEIGHT - 1;
      if (x2 >= GFX_WIDTH)  x2 = GFX_WIDTH - 1;
      if (y2 >= GFX_HEIGHT) y2 = GFX_HEIGHT - 1;

      w = x2 - x1 + 1;
      h = y2 - y1 + 1;
      p0 = &sarien_screen[x1 + y1 * GFX_WIDTH];
      for (y = 0; y < h; y++) {
            memset (p0, c, w);
            p0 += GFX_WIDTH;
      }
}


static void draw_frame (int x1, int y1, int x2, int y2, int c1, int c2)
{
      int y, w;
      UINT8 *p0;

      /* top line */
      w = x2 - x1 + 1;
      p0 = &sarien_screen[x1 + y1 * GFX_WIDTH];
      memset (p0, c1, w);

      /* bottom line */
      p0 = &sarien_screen[x1 + y2 * GFX_WIDTH];
      memset (p0, c2, w);

      /* side lines */
      for (y = y1; y <= y2; y++) {
            sarien_screen[x1 + y * GFX_WIDTH] = c1;
            sarien_screen[x2 + y * GFX_WIDTH] = c2;
      }
}


void draw_box (int x1, int y1, int x2, int y2, int colour1, int colour2, int m)
{
      x1 += m;
      y1 += m;
      x2 -= m;
      y2 -= m;

      draw_rectangle (x1, y1, x2, y2, colour1);
      draw_frame (x1 + 2, y1 + 2, x2 - 2, y2 - 2, colour2, colour2);
      flush_block (x1, y1, x2, y2);
}


void print_character (int x, int y, char c, int fg, int bg)
{
      x *= CHAR_COLS;
      y *= CHAR_LINES;

      put_text_character (0, x, y, c, fg, bg);
      /* redundant! already inside put_text_character! */
      /* flush_block (x, y, x + CHAR_COLS - 1, y + CHAR_LINES - 1);  */
}

/**
 * Draw button
 * @param x  x coordinate of the button
 * @param y  y coordinate of the button
 * @param a  set if the button has focus
 * @param p  set if the button is pressed
 */
void draw_button (int x, int y, char *s, int a, int p)
{
      int len = strlen (s);
      int x1, y1, x2, y2;

      x1 = x - 3;
      y1 = y - 3;
      x2 = x + CHAR_COLS * len + 2;
      y2 = y + CHAR_LINES + 2;
      
      while (*s) {
            put_text_character (0, x + (!!p), y + (!!p), *s++,
                  a ? 15 : 0,
                  a ? 0 : 15);
            x += CHAR_COLS;
      }

      x1 -= 2; y1 -= 2;
      x2 += 2; y2 += 2;

      flush_block (x1, y1, x2, y2);
}

#ifdef USE_MOUSE
int test_button (int x, int y, char *s)
{
      int len = strlen (s);
      int x1, y1, x2, y2;

      x1 = x - 3;
      y1 = y - 3;
      x2 = x + CHAR_COLS * len + 2;
      y2 = y + CHAR_LINES + 2;
      
      if (mouse.x >= x1 && mouse.y >= y1 && mouse.x <= x2 && mouse.y <= y2)
            return TRUE;

      return FALSE;
}
#endif

void put_block (int x1, int y1, int x2, int y2)
{
      gfx->put_block (x1, y1, x2, y2);
}

void put_screen ()
{
      put_block (0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
}

void poll_timer ()
{
      gfx->poll_timer ();
}


int get_key ()
{
      return gfx->get_key ();
}


int keypress ()
{
      return gfx->keypress ();
}


/*
 * Public functions
 */

/**
 * Initialize the color palette
 * This function initializes the color palette using the specified 16-color
 * RGB palette and creates 16 extra palette entries with translucent colors
 * for the interpreter console.
 * @param p  A pointer to the 16-color RGB palette.
 */
void init_palette (UINT8 *p)
{
      int i;

      for (i = 0; i < 48; i++) {
            palette[i] = p[i];
            palette[i + 48] = (p[i] + 0x30) >> 2;
      }
}

/**
 * Initialize graphics device.
 *
 * @see deinit_video()
 */
int init_video ()
{
      if (opt.egapal)
            init_palette (ega_palette);
      else
            init_palette (new_palette);

      init_console ();

      if ((sarien_screen = calloc (GFX_WIDTH, GFX_HEIGHT)) == NULL)
            return err_NotEnoughMemory;

#ifdef USE_CONSOLE
      if ((console_screen = calloc (GFX_WIDTH, GFX_HEIGHT)) == NULL) {
            free (sarien_screen);
            return err_NotEnoughMemory;
      }
#endif

      return gfx->init_video_mode ();
}

/**
 * Deinitialize graphics device.
 *
 * @see init_video()
 */
int deinit_video ()
{
      int rc;

      rc = gfx->deinit_video_mode ();
      free (sarien_screen);
#ifdef USE_CONSOLE
      free (console_screen);
#endif

      return rc;
}


/**
 * Write pixels on the output device.
 * This function writes a row of pixels on the output device. Only the
 * lower 4 bits of each pixel in the row will be used, making this
 * function suitable for use with rows from the AGI screen.
 * @param x x coordinate of the row start (AGI coord.)
 * @param y y coordinate of the row start (AGI coord.)
 * @param n number of pixels in the row
 * @param p pointer to the row start in the AGI screen
 */
void put_pixels_a (int x, int y, int n, UINT8 *p)
{

#ifdef FAKE_PALMOS
      for (; n--; p++, x ++) {
            *(UINT8 *)&sarien_screen[x + DEV_Y(y) * GFX_WIDTH] = *p & 0x0f;
      }
#else

      if (opt.cgaemu) {
            for (x *= 2; n--; p++, x += 2) {
                  register UINT16 q = (cga_map[(*p & 0xf0) >> 4] << 4) |
                        cga_map[*p & 0x0f];
#ifdef USE_CONSOLE
                  if (debug.priority) q >>= 4;
#endif
                  *(UINT16 *)&sarien_screen[x + y * GFX_WIDTH] =
                        q & 0x0f0f;
            }
      } else {
            for (x *= 2; n--; p++, x += 2) {
                  register UINT16 q = ((UINT16)*p << 8) | *p;
#ifdef USE_CONSOLE
                  if (debug.priority) q >>= 4;
#endif
                  *(UINT16 *)&sarien_screen[x + y * GFX_WIDTH] = 
                        q & 0x0f0f;
            }
      }
#endif
}

#ifdef USE_HIRES

void put_pixels_hires (int x, int y, int n, UINT8 *p)
{
      /* y += CHAR_LINES; */
      for (; n--; p++, x++) {
            UINT8 q = *p;
#ifdef USE_CONSOLE
            if (debug.priority) q >>= 4;
#endif
            sarien_screen[x + y * GFX_WIDTH] = q & 0x0f;
      }
}

#endif


/**
 * Schedule blocks for blitting on the output device.
 * This function gets the coordinates of a block in the AGI screen and
 * schedule it to be updated in the output device.
 * @param x1 x coordinate of the upper left corner of the block (AGI coord.)
 * @param y1 y coordinate of the upper left corner of the block (AGI coord.)
 * @param x2 x coordinate of the lower right corner of the block (AGI coord.)
 * @param y2 y coordinate of the lower right corner of the block (AGI coord.)
 *
 * @see do_update()
 */
void schedule_update (int x1, int y1, int x2, int y2)
{
      if (x1 < update.x1) update.x1 = x1;
      if (y1 < update.y1) update.y1 = y1;
      if (x2 > update.x2) update.x2 = x2;
      if (y2 > update.y2) update.y2 = y2;
}

/**
 * Update scheduled blocks on the output device.
 * This function exposes the blocks scheduled for updating to the output
 * device. Blocks can be scheduled at any point of the AGI cycle.
 *
 * @see schedule_update()
 */
void do_update ()
{
      if (update.x1 <= update.x2 && update.y1 <= update.y2) {
            gfx->put_block (update.x1, update.y1, update.x2, update.y2);
      }
      
      /* reset update block variables */
      update.x1 = MAX_INT;
      update.y1 = MAX_INT;
      update.x2 = 0;
      update.y2 = 0;
}


/**
 * Updates a block of the framebuffer with contents of the Sarien screen.
 * This function updates a block in the output device with the contents of
 * the Sarien screen, handling console transparency.
 * @param x1 x coordinate of the upper left corner of the block
 * @param y1 y coordinate of the upper left corner of the block
 * @param x2 x coordinate of the lower right corner of the block
 * @param y2 y coordinate of the lower right corner of the block
 *
 * @see flush_block_a()
 */
void flush_block (int x1, int y1, int x2, int y2)
{
      int y, w;
      UINT8 *p0;

      schedule_update (x1, y1, x2, y2);

      p0 = &sarien_screen[x1 + y1 * GFX_WIDTH];
      w = x2 - x1 + 1;

      for (y = y1; y <= y2; y++) {
            put_pixels (x1, y, w, p0);
            p0 += GFX_WIDTH;
      }
}

/**
 * Updates a block of the framebuffer receiving AGI picture coordinates.
 * @param x1 x AGI picture coordinate of the upper left corner of the block
 * @param y1 y AGI picture coordinate of the upper left corner of the block
 * @param x2 x AGI picture coordinate of the lower right corner of the block
 * @param y2 y AGI picture coordinate of the lower right corner of the block
 *
 * @see flush_block()
 */
void flush_block_a (int x1, int y1, int x2, int y2)
{
      /* y1 += 8;
         y2 += 8; */
      flush_block (DEV_X0(x1), DEV_Y(y1), DEV_X1(x2), DEV_Y(y2));
}

/**
 * Updates the framebuffer with contents of the Sarien screen (console-aware).
 * This function updates the output device with the contents of the AGI
 * screen, handling console transparency.
 */
void flush_screen ()
{
      flush_block (0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
}

/**
 * Clear the output device screen (console-aware).
 * This function clears the output device screen and updates the
 * output device. Contents of the AGI screen are left untouched. This
 * function can be used to simulate a switch to a text mode screen in
 * a graphic-only device.
 * @param c  color to clear the screen
 */
void clear_screen (int c)
{
      memset (sarien_screen, c, GFX_WIDTH * GFX_HEIGHT);
      flush_screen ();
}

#ifdef USE_CONSOLE
/**
 * Clear the console screen.
 * This function clears the top n lines of the console screen.
 * @param n number of lines to clear (in pixels)
 */
void clear_console_screen (int n)
{
      memset (console_screen + n * GFX_WIDTH, 0, (GFX_HEIGHT - n) * GFX_WIDTH);
}
#endif

/**
 * Save a block of the Sarien screen
 */
void save_block (int x1, int y1, int x2, int y2, UINT8 *b)
{
      UINT8 *p0;
      int w, h;

      p0 = &sarien_screen[x1 + GFX_WIDTH * y1];
      w = x2 - x1 + 1;
      h = y2 - y1 + 1;
      while (h--) {
            memcpy (b, p0, w);
            b += w;
            p0 += GFX_WIDTH;
      }
}

/**
 * Restore a block of the Sarien screen
 */
void restore_block (int x1, int y1, int x2, int y2, UINT8 *b)
{
      UINT8 *p0;
      int w, h;

      p0 = &sarien_screen[x1 + GFX_WIDTH * y1];
      w = x2 - x1 + 1;
      h = y2 - y1 + 1;
      while (h--) {
            memcpy (p0, b, w);
            b += w;
            p0 += GFX_WIDTH;
      }
      flush_block (x1, y1, x2, y2);
}

/* end: graphics.c */

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